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» Comparing Humans and AI Agents
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AAAI
2000
13 years 6 months ago
Conceptual Indexing: Practical Large-Scale AI for Efficient Information Access
Finding information is a problem shared by people and intelligent systems. This paper describes an experiment combining both human and machine aspects in a knowledgebased system t...
William A. Woods
AAAI
2006
13 years 6 months ago
AI Support for Building Cognitive Models
Cognitive modeling techniques provide a way of evaluating user interface designs, based on what is known about human cognitive strengths and limitations. Cognitive modelers face a...
Robert St. Amant, Sean P. McBride, Frank E. Ritter
AIIDE
2006
13 years 6 months ago
Building Test Beds for AI with the Q3 Mod Base
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
AAAI
2008
13 years 7 months ago
An Integrated Agent for Playing Real-Time Strategy Games
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Josh McCoy, Michael Mateas
AAAI
2004
13 years 6 months ago
Identifying Terrorist Activity with AI Plan Recognition Technology
We describe the application of plan recognition techniques to support human intelligence analysts in processing national security alert sets by automatically identifying the hosti...
Peter Jarvis, Teresa F. Lunt, Karen L. Myers