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PUC
2002
165views more  PUC 2002»
13 years 5 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
CHI
2001
ACM
14 years 6 months ago
Orchestrating a mixed reality performance
A study of a professional touring mixed reality performance called Desert Rain yields insights into how performers orchestrate players' engagement in an interactive experienc...
Boriana Koleva, Chris Greenhalgh, Christian Heath,...
HAPTICS
2007
IEEE
14 years 12 days ago
Sensory Property in Fusion of Visual/Haptic Cues by Using Mixed Reality
When we recognize objects, multiple sensory information (e.g., visual, auditory, and haptic) is used with fusion. For example, both eyes and hands provide relevant information abo...
Morio Nakahara, Itaru Kitahara, Yuichi Ohta
PCM
2009
Springer
184views Multimedia» more  PCM 2009»
14 years 18 days ago
Immersive Mixed Media Augmented Reality Applications and Technology
In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome ...
Volker Kuchelmeister, Jeffrey Shaw, Matthew McGini...
AIIDE
2006
13 years 7 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini