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EPS
1998
Springer
13 years 8 months ago
Complete Classes of Strategies for the Classical Iterated Prisoner's Dilemma
The Classical Iterated Prisoner's Dilemma (CIPD) is used to study the evolution of cooperation. We show, with a genetic approach, how basic ideas could be used in order to gen...
Bruno Beaufils, Jean-Paul Delahaye, Philippe Mathi...
ATAL
2008
Springer
13 years 6 months ago
Social reward shaping in the prisoner's dilemma
Reward shaping is a well-known technique applied to help reinforcement-learning agents converge more quickly to nearoptimal behavior. In this paper, we introduce social reward sha...
Monica Babes, Enrique Munoz de Cote, Michael L. Li...
CEC
2007
IEEE
13 years 11 months ago
Fingerprint analysis of the noisy prisoner's dilemma
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock
EPS
1998
Springer
13 years 8 months ago
Acquisition of General Adaptive Features by Evolution
We investigate the following question. Do populations of evolving agents adapt only to their recent environment or do general adaptive features appear over time? We find statistica...
Dan Ashlock, John E. Mayfield
ATAL
2008
Springer
13 years 6 months ago
Synthesis of strategies from interaction traces
We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
Tsz-Chiu Au, Sarit Kraus, Dana S. Nau