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SIGECOM
2006
ACM
155views ECommerce» more  SIGECOM 2006»
13 years 11 months ago
Incentives engineering for structured P2P systems - a feasibility demonstration using economic experiments
Structured peer-to-peer systems allow to administer large volumes of data. Several peers collaborate to generate a query result. Analyses of unstructured peer-to-peer systems, nam...
Stephan Schosser, Klemens Böhm, Rainer Schmid...
COMSIS
2004
80views more  COMSIS 2004»
13 years 5 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn
AIIDE
2006
13 years 6 months ago
A Framework for Summarizing Game Experiences as Narratives
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
Yun-Gyung Cheong, R. Michael Young
ATAL
2011
Springer
12 years 5 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
ICAI
2004
13 years 6 months ago
Task-Oriented Computational Economic-Based Distributed Resource Allocation Mechanisms for Computational Grids
In computational grids, heterogeneous resources with different ownerships are dynamically available and distributed geographically. It is not realistic to build the resource alloc...
Linli He, Thomas R. Ioerger