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» Computing Exact Shadow Irradiance Using Splines
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SIGGRAPH
1999
ACM
13 years 9 months ago
Computing Exact Shadow Irradiance Using Splines
We present a solution to the general problem of characterizing shadows in scenes involving a uniform polygonal area emitter and a polygonal occluder in arbitrary position by manif...
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard...
CPHYSICS
2008
80views more  CPHYSICS 2008»
13 years 4 months ago
Fast clear-sky solar irradiation computation for very large digital elevation models
This paper presents a fast algorithm to compute the global clear-sky irradiation, appropriate for extended high-resolution Digital Elevation Models (DEMs). The latest equations pu...
Luis F. Romero, Siham Tabik, Jesús M. V&iac...
CVPR
2008
IEEE
13 years 5 months ago
Beyond the Lambertian assumption: A generative model for Apparent BRDF fields of faces using anti-symmetric tensor splines
Human faces are neither exactly Lambertian nor entirely convex and hence most models in literature which make the Lambertian assumption, fall short when dealing with specularities...
Angelos Barmpoutis, Ritwik Kumar, Baba C. Vemuri, ...
PG
2007
IEEE
13 years 11 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
RT
2000
Springer
13 years 8 months ago
Exact Illumination in Polygonal Environments using Vertex Tracing
Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form...
Michael M. Stark, Richard F. Riesenfeld