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» Computing Exact Shadow Irradiance Using Splines
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SI3D
2010
ACM
13 years 5 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
SIGGRAPH
1995
ACM
13 years 9 months ago
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
We present new techniques for computing illumination from non-diffuse luminaires and scattering from non-diffuse surfaces. The methods are based on new closed-form expressions d...
James Arvo
ICPR
2000
IEEE
14 years 6 months ago
Exact Computation of Area Moments for Spline and Wavelet Curves
We present an exact algorithm for the computation of the moments of a region bounded by a curve represented in a scaling function or wavelet basis. Using Green's theorem, we ...
Mathews Jacob, Thierry Blu, Michael Unser
ICIP
2001
IEEE
14 years 7 months ago
High-quality isosurface rendering with exact gradient
We address the task of rendering by ray tracing the isosurface of a high-quality continuous spline model of volumetric discrete and regular data. By expressing the spline model as...
Michael Unser, Philippe Thévenaz
CAD
2008
Springer
13 years 5 months ago
Geometrically exact dynamic splines
In this paper, we propose a complete model handling the physical simulation of deformable 1D objects. We formulate continuous expressions for stretching, bending and twisting ener...
Adrien Theetten, Laurent Grisoni, Claude Andriot, ...