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» Computing Exact Shadow Irradiance Using Splines
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EUROGRAPHICS
2010
Eurographics
13 years 7 months ago
Scalable Height Field Self-Shadowing
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Ville Timonen and Jan Westerholm
ICPR
2010
IEEE
14 years 28 days ago
Eigenbubbles: An Enhanced Apparent BRDF Representation
In this paper we address the problem of relighting faces in presence of cast shadows and specularities. We present a solution to this problem by capturing the spatially varying Ap...
Ritwik Kumar, Vemuri Baba, Arunava Banerjee
RT
2004
Springer
13 years 11 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
PAMI
2002
122views more  PAMI 2002»
13 years 5 months ago
Analytic PCA Construction for Theoretical Analysis of Lighting Variability in Images of a Lambertian Object
We analyze theoretically the subspace best approximating images of a convex Lambertian object taken from the same viewpoint, but under different distant illumination conditions. Si...
Ravi Ramamoorthi
CGF
2008
167views more  CGF 2008»
13 years 6 months ago
Illustrative Parallel Coordinates
Illustrative parallel coordinates (IPC) is a suite of artistic rendering techniques for augmenting and improving parallel coordinate (PC) visualizations. IPC techniques can be use...
Kevin T. McDonnell, Klaus Mueller