Assessing spatial scenes for similarity is difficult from a cognitive and computational perspective. Solutions to spatial-scene similarity assessments are sensible only if corresp...
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
We study convergence of ε-Nash dynamics in congestion games when delay functions of all resources are similar. Delay functions are said to be similar if their values are within a...