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» Computing Spatial Similarity by Games
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TGIS
2008
69views more  TGIS 2008»
13 years 5 months ago
Spatial-Scene Similarity Queries
Assessing spatial scenes for similarity is difficult from a cognitive and computational perspective. Solutions to spatial-scene similarity assessments are sensible only if corresp...
Konstantinos A. Nedas, Max J. Egenhofer
GRAPHICSINTERFACE
2000
13 years 7 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 18 days ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
ACMACE
2005
ACM
13 years 7 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
WINE
2009
Springer
127views Economy» more  WINE 2009»
14 years 10 days ago
Nash Dynamics in Congestion Games with Similar Resources
We study convergence of ε-Nash dynamics in congestion games when delay functions of all resources are similar. Delay functions are said to be similar if their values are within a...
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna