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» Computing the Nucleolus of Matching, Cover and Clique Games
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5396views
15 years 4 months ago
Markov Random Field Modeling in Computer Vision
Markov random field (MRF) theory provides a basis for modeling contextual constraints in visual processing and interpretation. It enables us to develop optimal vision algorithms sy...
Stan Z. Li
COCO
2009
Springer
128views Algorithms» more  COCO 2009»
13 years 12 months ago
Inapproximability of Vertex Cover and Independent Set in Bounded Degree Graphs
We study the inapproximability of Vertex Cover and Independent Set on degree d graphs. We prove that: • Vertex Cover is Unique Games-hard to approximate to within a factor 2−(...
Per Austrin, Subhash Khot, Muli Safra
ICALP
2010
Springer
13 years 10 months ago
On the Inapproximability of Vertex Cover on k-Partite k-Uniform Hypergraphs
Computing a minimum vertex cover in graphs and hypergraphs is a well-studied optimizaton problem. While intractable in general, it is well known that on bipartite graphs, vertex c...
Venkatesan Guruswami, Rishi Saket
ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
13 years 10 months ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
JAL
2006
114views more  JAL 2006»
13 years 5 months ago
A wide-range algorithm for minimal triangulation from an arbitrary ordering
We present a new algorithm, called LB-Triang, which computes minimal triangulations. We give both a straightforward O(nm0) time implementation and a more involved O(nm) time imple...
Anne Berry, Jean Paul Bordat, Pinar Heggernes, Gen...