Sciweavers

40 search results - page 2 / 8
» Concurrent Games and Full Completeness
Sort
View
AAAI
2011
12 years 4 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learningā€”without human interventionā...
Stephan Schiffel, Michael Thielscher
TLCA
2009
Springer
13 years 11 months ago
On the Meaning of Logical Completeness
GĀØodelā€™s completeness theorem is concerned with provability, while Girardā€™s theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proo...
Michele Basaldella, Kazushige Terui
FSTTCS
2005
Springer
13 years 10 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with Ļ‰-regular objectives in the control and veriļ¬cation of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger
ICALP
2009
Springer
13 years 11 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are ļ¬nite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre
CASES
2005
ACM
13 years 6 months ago
An Esterel processor with full preemption support and its worst case reaction time analysis
The concurrent synchronous language Esterel allows proto treat reactive systems in an abstract, concise manner. An Esterel program is typically ļ¬rst translated into other, non-s...
Xin Li, Jan Lukoschus, Marian Boldt, Michael Harde...