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» Consistency in Augmented Reality Systems
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VRST
2006
ACM
13 years 11 months ago
Spatial input device structure and bimanual object manipulation in virtual environments
Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task ...
Arjen van Rhijn, Jurriaan D. Mulder
HICSS
2003
IEEE
125views Biometrics» more  HICSS 2003»
13 years 11 months ago
Applying a Layered Policy Model to IP Based Voice Services
Traditionally, specific telecommunications services were essentially confined to certain types of networks; e.g., television over broadcast networks or cable and voice service ove...
Douglas C. Sicker
CGF
2006
202views more  CGF 2006»
13 years 5 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
SAC
2008
ACM
13 years 5 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
WEBI
2007
Springer
13 years 12 months ago
Concordance-Based Entity-Oriented Search
— We consider the problem of finding the relevant named entities in response to a search query over a given text corpus. Entity search can readily be used to augment conventiona...
Mikhail Bautin, Steven Skiena