Sciweavers

45 search results - page 2 / 9
» Constructing Virtual Human Life Simulations
Sort
View
CSCWD
2008
Springer
13 years 6 months ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
BCSHCI
2007
13 years 6 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
CORR
2007
Springer
140views Education» more  CORR 2007»
13 years 4 months ago
Virtual reality: A human centered tool for improving Manufacturing
: Manufacturing is using Virtual Reality tools to enhance the product life cycle. Their definitions are still in flux and it is necessary to define their connections. Thus, firstly...
Fouad Bennis, Damien Chablat, Philippe Dépi...
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 3 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
ATAL
2009
Springer
13 years 11 months ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li