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» Constructing Virtual Human Life Simulations
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VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
13 years 11 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
HAPTICS
2003
IEEE
13 years 10 months ago
The Haptic Probe: Mechanized Haptic Exploration and Automated Modeling
It seems likely that humans build internal models of objects that they explore haptically, and that the complexity of an internal model is not necessarily associated with complex ...
Volkan Patoglu, R. Brent Gillespie
MMAS
2004
Springer
13 years 10 months ago
Designing Emergency Guidance in a Social Interaction Platform
Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp...
Hideyuki Nakanishi, Toru Ishida
WSCG
2003
150views more  WSCG 2003»
13 years 6 months ago
Smart Objects for Attentive Agents
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...
IE
2007
13 years 6 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell