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» Continuity Editing for 3D Animation
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ISVC
2009
Springer
14 years 5 months ago
Weight, Sex, and Facial Expressions: On the Manipulation of Attributes in Generative 3D Face Models
Generative 3D Face Models are expressive models with applications in modelling and editing. They are learned from example faces, and offer a compact representation of the continuou...
Brian Amberg, Pascal Paysan, Thomas Vetter
ISMAR
2009
IEEE
14 years 5 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...
SMI
2005
IEEE
111views Image Analysis» more  SMI 2005»
14 years 4 months ago
Smooth Adaptive Fitting of 3D Models Using Hierarchical Triangular Splines
The recent ability to measure quickly and inexpensively dense sets of points on physical objects has deeply influenced the way engineers used to represent shapes in CAD systems, ...
Alex Yvart, Stefanie Hahmann, Georges-Pierre Bonne...
JVCA
2002
157views more  JVCA 2002»
13 years 10 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
14 years 3 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...