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TCIAIG
2010
12 years 11 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
13 years 10 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
IWEC
2004
13 years 6 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
ACMSE
2004
ACM
13 years 10 months ago
A model-driven approach for generating embedded robot navigation control software
Real-time embedded systems are time-critical systems that are hard to implement as compared to traditional commercial software, due to the large number of conflicting requirements...
Bina Shah, Rachael Dennison, Jeff Gray
ATAL
2009
Springer
13 years 11 months ago
Evolutionary testing of autonomous software agents
A system built in terms of autonomous agents may require even greater correctness assurance than one which is merely reacting to the immediate control of its users. Agents make su...
Cu D. Nguyen, Anna Perini, Paolo Tonella, Simon Mi...