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» Controlling Virtual Humans Using PDAs
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GI
2004
Springer
13 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ICRA
2007
IEEE
160views Robotics» more  ICRA 2007»
13 years 12 months ago
Virtual Fixture Control for Compliant Human-Machine Interfaces
— In human-machine collaborative systems, robot joint compliance and human-input dynamics lead to involuntary tool motion into undesired regions. To correct this, a set of method...
Panadda Marayong, Hye Sun Na, Allison M. Okamura
CORR
2007
Springer
92views Education» more  CORR 2007»
13 years 5 months ago
Passive Control Architecture for Virtual Humans
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
HERCMA
2001
126views Mathematics» more  HERCMA 2001»
13 years 7 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
BC
2004
102views more  BC 2004»
13 years 5 months ago
Analysis of mechanical impedance in human arm movements using a virtual tennis system
The dynamic characteristics of human upper extremities are usually expressed by mechanical impedance. Although many studies have discussed human impedance characteristics, there ar...
Toshio Tsuji, Yusaku Takeda, Yoshiyuki Tanaka