Abstract. We develop new mathematical results based on the spherical harmonic convolution framework for reflection from a curved surface. We derive novel identities, which are the ...
We present a new particle tracing approach for the simulation of mid- and high-frequency sound. Inspired by the photorealism obtained by methods like photon mapping, we develop a ...
Martin Bertram, Eduard Deines, Jan Mohring, Jevgen...
In this paper, we present a method for the fast and accurate computation of the local cross-correlation of 3D vectorial data. Given spherical patches of 3D vector fields, our meth...
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
We prove that the set of all Lambertian reflectance functions (the mapping from surface normals to intensities) obtained with arbitrary distant light sources lies close to a 9D lin...