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SAC
2009
ACM
14 years 8 days ago
A robust and tractable contact model for dynamic robotic simulation
Existing contact modeling in rigid body simulation is inadequate for robotics: no algorithms guarantee both convergence and nonpenetration at multiple contact points in the presen...
Evan Drumwright, Dylan A. Shell
ICRA
2005
IEEE
174views Robotics» more  ICRA 2005»
13 years 11 months ago
Fast Implementation of Lemke's Algorithm for Rigid Body Contact Simulation
— We present a fast method for solving rigid body contact problems with friction, based on optimizations incorporated into Lemke’s algorithm for solving linear complementarity ...
John E. Lloyd
VRST
1998
ACM
13 years 9 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
TVCG
2008
135views more  TVCG 2008»
13 years 5 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright
ICRA
2007
IEEE
149views Robotics» more  ICRA 2007»
13 years 11 months ago
daVinci Code: A Multi-Model Simulation and Analysis Tool for Multi-Body Systems
Abstract— This paper discusses the design and current capabilities of a new software tool, dVC, capable of simulating planar systems of bodies experiencing unilateral contacts wi...
Stephen Berard, Jeffrey C. Trinkle, Binh Nguyen, B...