Sciweavers

186 search results - page 1 / 38
» Crafting game-models using reactive system design
Sort
View
FPLAY
2008
13 years 6 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
ATAL
2005
Springer
13 years 10 months ago
Thespian: using multi-agent fitting to craft interactive drama
There has been a growing interest in designing multi-agent based interactive dramas. A key research challenge faced in the design of these systems is to support open-ended user in...
Mei Si, Stacy Marsella, David V. Pynadath
IJCAI
2007
13 years 6 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
UIST
2005
ACM
13 years 10 months ago
PapierCraft: a command system for interactive paper
Knowledge workers use paper extensively for document reviewing and note-taking due to its versatility and simplicity of use. As users annotate printed documents and gather notes, ...
Chunyuan Liao, François Guimbretière...
ISCA
2011
IEEE
269views Hardware» more  ISCA 2011»
12 years 8 months ago
Crafting a usable microkernel, processor, and I/O system with strict and provable information flow security
High assurance systems used in avionics, medical implants, and cryptographic devices often rely on a small trusted base of hardware and software to manage the rest of the system. ...
Mohit Tiwari, Jason Oberg, Xun Li 0001, Jonathan V...