Sciweavers

9 search results - page 2 / 2
» Creating High-quality Roadmaps for Motion Planning in Virtua...
Sort
View
IJRR
2000
113views more  IJRR 2000»
13 years 5 months ago
Sensor-Based Exploration: The Hierarchical Generalized Voronoi Graph
The hierarchical generalized Voronoi graph (HGVG) is a new roadmap developed for sensor-based exploration in unknown environments. This paper defines the HGVG structure: a robot c...
Howie Choset, Joel W. Burdick
SEDE
2007
13 years 6 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
SI3D
2003
ACM
13 years 10 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
WSC
2008
13 years 7 months ago
Simulation and visualization of traffic operations in Augmented Reality for improved planning and design of road construction pr
This paper describes research that investigated the application of 3D Augmented Reality (AR) for animating traffic simulation models in real time to support the planning and desig...
Amir H. Behzadan, Vineet R. Kamat