Sciweavers

274 search results - page 54 / 55
» Creating Virtual Worlds Using Adapting XML
Sort
View
MOBIDE
1999
ACM
13 years 9 months ago
Pervasive Computing: What is it Good for?
The first mass-produced pervasive computing devices are starting to appear—the AutoPC, the Internet-connected ScreenFridge, and the combination Microwave Oven/Home Banking term...
Andrew C. Huang, Benjamin C. Ling, Shankar Ponneka...
CANDC
2009
ACM
13 years 9 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
AIIDE
2006
13 years 6 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
MKWI
2008
246views Business» more  MKWI 2008»
13 years 6 months ago
Assessing the effects of IT changes on IT risk - A business process-oriented view
Abstract: The economic relevance of IT risk is increasing due to various operational, technical as well as regulatory reasons. Increasing flexibility of business processes and risi...
Stefan Sackmann
AAAI
2006
13 years 6 months ago
The Robot Intelligence Kernel
The Robot Intelligence Kernel (RIK) is a portable, reconfigurable suite of perceptual, behavioral, and cognitive capabilities that can be used across many different platforms, env...
David J. Bruemmer, Douglas A. Few, Miles C. Walton...