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» Creature Academy: A system for virtual creature evolution
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AGENTS
1997
Springer
13 years 9 months ago
Creatures: Artificial Life Autonomous Software Agents for Home Entertainment
This paper gives a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated environment in which exist a number of synt...
Stephen Grand, Dave Cliff, Anil Malhotra
AGENTS
1997
Springer
13 years 9 months ago
Adaptation and Learning in Animated Creatures
This paper is concerned with synthetic agents interacting with virtual environments, called animated creatures. The animated creatures are articulated graphical gures that are eq...
Jiming Liu, Hong Qin, Yuan Yan Tang, Y. T. Wu
ALIFE
1999
13 years 4 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
ECAL
1999
Springer
13 years 9 months ago
Framsticks: Towards a Simulation of a Nature-Like World, Creatures and Evolution
In this paper we describe our attempt to create a nature-like simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with ...
Maciej Komosinski, Szymon Ulatowski
VW
2000
Springer
128views Virtual Reality» more  VW 2000»
13 years 8 months ago
The World of Framsticks: Simulation, Evolution, Interaction
A three-dimensional virtual world simulation is described, where evolution takes place and it is possible to investigate behaviors of creatures in real-time. Bodies of these creatu...
Maciej Komosinski