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ALIFE
1999

The Creatures Global Digital Ecosystem

13 years 4 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic computer (PC or Macintosh), each Creatures CD-ROM creates a virtual world in which autonomous software agents exist. The agents, known as "norns," interact with the human user, with each other, and with objects in their virtual world. Each norn coordinates perception and action via its own modular recurrent neural network: Each network has Hebbian learning, plus diffuse modulation of activity via a "hormonal" system that is part of that norn's "biochemistry." Details of each norn's neural network and biochemistry are genetically speci ed, and norns can breed via sexual reproduction. In the reproduction process, genetic material may be mutated and may also be subjected to "gene duplications" that enable potentially unlimited increases in complexity of the norns&...
Dave Cliff, Stephen Grand
Added 22 Dec 2010
Updated 22 Dec 2010
Type Journal
Year 1999
Where ALIFE
Authors Dave Cliff, Stephen Grand
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