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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
13 years 10 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
SIGGRAPH
2003
ACM
13 years 10 months ago
Animating art history: building a bridge between disciplines
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
LiQin Tan, Roberta K. Tarbell, Robert Wuilfe
SIGUCCS
2003
ACM
13 years 10 months ago
Teaching with technology, setting an example
Providing instructional technology support for faculty requires a range of skills, from knowledge of software and hardware, to an ability to communicate, teach workshops, and rela...
Trevor Murphy, Mika Hirai
JFP
2007
126views more  JFP 2007»
13 years 5 months ago
Engineering Software Correctness
Software engineering courses offer one of many opportunities for providing students with a significant experience in declarative programming. This report discusses some results fr...
Rex L. Page
SIGCSE
2002
ACM
153views Education» more  SIGCSE 2002»
13 years 4 months ago
A communication library to support concurrent programming courses
A number of communication libraries have been written to support concurrent programming. For a variety of reasons, these libraries generally are not well-suited for use in undergr...
Steve Carr, Changpeng Fang, Tim Jozwowski, Jean Ma...