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CGF
2002
145views more  CGF 2002»
13 years 5 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
13 years 9 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
TOG
2008
156views more  TOG 2008»
13 years 5 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
CHI
2005
ACM
14 years 5 months ago
The virtual raft project: a mobile interface for interacting with communities of autonomous characters
This paper presents a novel and intuitive paradigm for interacting with autonomous animated characters. This paradigm utilizes a mobile device to allow people to transport charact...
Bill Tomlinson, Man Lok Yau, Jessica O'Connell, Ks...
CA
2003
IEEE
13 years 10 months ago
Expressive Gesture Animation Based on Non Parametric Learning of Sensory-Motor Models
This paper presents an efficient method of learning motion control for autonomous animated characters. The method uses a non parametric learning approach which identifies non line...
Sylvie Gibet, Pierre-Francois Marteau