Sciweavers

Share
ROBOCUP
1999
Springer

Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games

9 years 5 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and animated step-keepingly with the underlying 2D simulation. Important aspects of player animation concern the generation of natural 3D player movements and realistic player-ball interactions during kicks. A key contribution of Virtual RoboCup is its novel approach to task-level animation in which task-level directives for 3D animation of anthropomorphic characters are generated via on-line classi cation of fast paced 2D simulation data. As further contribution, we investigated to what extend human observers perceptually process the level of detail in Virtual RobCup animations. A psychological experiment was designed to test the e ectiveness of 3D body animation. Although observers failed to notice di erences in animation detail, clear e ects of character animation on perceived skill were found. The experiment con r...
Bernhard Jung, Markus Oesker, Heiko Hecht
Added 04 Aug 2010
Updated 04 Aug 2010
Type Conference
Year 1999
Where ROBOCUP
Authors Bernhard Jung, Markus Oesker, Heiko Hecht
Comments (0)
books