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NETGAMES
2004
ACM
13 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
FPL
2006
Springer
91views Hardware» more  FPL 2006»
13 years 9 months ago
Multi-Bit Carry Chains for High-Performance Reconfigurable Fabrics
Ripple-carry architectures are the norm in today's reconfigurable fabrics. They are simple, require minimal routing, and are easily formed across arbitrary cells in a fabric....
Michael T. Frederick, Arun K. Somani
RTCSA
2008
IEEE
14 years 4 days ago
A Framework for Designing Embedded Real-Time Controllers
Control systems are typically designed assuming an ideal behavior of the computing infrastructure where controllers execute. In practice, however, in highly loaded computing syste...
Yifan Wu, Enrico Bini, Giorgio C. Buttazzo
ISPAN
2002
IEEE
13 years 10 months ago
An Overview of Data Replication on the Internet
The proliferation of the Internet is leading to high expectation on the fast turnaround time. Clients abandoning their connections due to excessive downloading delays translates d...
Thanasis Loukopoulos, Dimitris Papadias, Ishfaq Ah...
DSD
2004
IEEE
104views Hardware» more  DSD 2004»
13 years 9 months ago
A Static Low-Power, High-Performance 32-bit Carry Skip Adder
In this paper, we present a full-static carry-skip adder designed to achieve low power dissipation and high-performance operation. To reduce the adder's delay and power consu...
Kai Chirca, Michael J. Schulte, John Glossner, Hao...