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EWCBR
2008
Springer
13 years 6 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
ISOLA
2010
Springer
13 years 3 months ago
A Scalable Approach for the Description of Dependencies in Hard Real-Time Systems
During the design iterations of embedded systems, the schedulability analysis is an important method to verify whether the real-time constraints are satisfied. In order to achieve...
Steffen Kollmann, Victor Pollex, Kilian Kempf, Fra...
AAAI
2008
13 years 7 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
RTS
2002
111views more  RTS 2002»
13 years 4 months ago
Robust Adaptive Metrics for Deadline Assignment in Distributed Hard Real-Time Systems
Distributed real-time applications usually consist of several component tasks and must be completed by its end-to-end (E-T-E) deadline. As long as the E-T-E deadline of an applicat...
Jan Jonsson, Kang G. Shin
EUROMICRO
2004
IEEE
13 years 8 months ago
SaveCCM - A Component Model for Safety-Critical Real-Time Systems
Component-based development has proven effective in many engineering domains, and several general component technologies are available. Most of these are focused on providing an e...
Hans Hansson, Mikael Åkerholm, Ivica Crnkovi...