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» Dependencies Between Players in Boolean Games
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MDAI
2009
Springer
13 years 12 months ago
The Functionality-Security-Privacy Game
Privacy preservation in the information society is in many respects parallel to environment preservation in the physical world. In this way, “green ICT services” are those achi...
Josep Domingo-Ferrer
IWEC
2010
13 years 6 months ago
Virtual Team Performance Depends on Distributed Leadership
In this paper we present a detailed analysis of World of Warcraft virtual team collaboration. A number of competitive synchronous virtual teams were investigated in-situ and unobtr...
Nico M. van Dijk, Joost Broekens
UAI
2000
13 years 6 months ago
Fast Planning in Stochastic Games
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...
FPLAY
2008
13 years 6 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
UAI
2004
13 years 6 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown