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» Depth-Peeling for Texture-Based Volume Rendering
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VMV
2008
157views Visualization» more  VMV 2008»
13 years 6 months ago
Flexible GPU-Based Multi-Volume Ray-Casting
Using combinations of different volumetric datasets is becoming more common in scientific applications, especially medical environments such as neurosurgery where multiple imaging...
Ralph Brecheisen, Anna Vilanova Bartrolí, B...
CGI
2004
IEEE
13 years 8 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
WSCG
2004
282views more  WSCG 2004»
13 years 6 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
VISUALIZATION
2003
IEEE
13 years 10 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
BIBE
2001
IEEE
179views Bioinformatics» more  BIBE 2001»
13 years 8 months ago
Texture-Based 3-D Brain Imaging
Different modalities in biomedical imaging, like CT, MRI and PET scanners, provide detailed crosssectional views of the human anatomy. The imagery obtained from these scanning dev...
Sagar Saladi, Pujita Pinnamaneni, Joerg Meyer