We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
In order to analyze or better develop modern computer games it is critical to have an appropriate representation framework. In this paper a symbolic representation of modern comput...
Abstract. We study games in the presence of an interaction structure, which allows players to communicate their preferences, assuming that each player initially only knows his own ...
Andreas Witzel, Krzysztof R. Apt, Jonathan A. Zves...