Sciweavers

393 search results - page 1 / 79
» Design's processional character
Sort
View
ACMDIS
2010
ACM
13 years 2 months ago
Design's processional character
In this paper, we examine the ideas behind and reactions to a prototype online tool designed, in-house, for an art college's interaction design department. The web-based prot...
Laurel Swan, Diana Tanase, Alex S. Taylor
DIGRA
2003
Springer
13 years 10 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
IWEC
2004
13 years 6 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
AIIDE
2009
13 years 6 months ago
BehaviorShop: An Intuitive Interface for Interactive Character Design
Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the pro...
Frederick William Poe Heckel, G. Michael Youngbloo...
ISCAS
2003
IEEE
148views Hardware» more  ISCAS 2003»
13 years 10 months ago
Hybrid neural network architecture for age identification of ancient Kannada scripts
Wide research has been carried out and is still taking place in the field of character recognition of handwritten English characters. Recognizing English characters is much simple...
Harish K. Kashyap, Bansilal, P. Arun Koushik