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SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
13 years 11 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Peter J. Denning
AIEDU
2008
162views more  AIEDU 2008»
13 years 5 months ago
Designing Learning by Teaching Agents: The Betty's Brain System
The idea that teaching others is a powerful way to learn is intuitively compelling and supported in the research literature. We have developed computer-based, domain-independent Te...
Krittaya Leelawong, Gautam Biswas
WSC
2001
13 years 6 months ago
The design of a web-based training system for simulation analysis
Simulation beginners often spend a great amount of time to accumulate the knowledge as well as the experience to overcome the technical complexity of computer simulation. Limited ...
Yu-Hui Tao, Shin-Ming Guo
ICSE
2007
IEEE-ACM
13 years 11 months ago
Aspect-Oriented Design in Java/AspectJ and Ruby
This tutorial teaches professional developers design principles for “production-quality”, aspect-oriented software, written in Java/AspectJ and Ruby. The discussion starts wit...
Dean Wampler
E4MAS
2005
Springer
13 years 11 months ago
An Environment-Based Methodology to Design Reactive Multi-agent Systems for Problem Solving
Abstract. Even if the multi-agent paradigm has been evolving for fifteen years, the development of concrete methods for problem solving remains a major challenge. This paper focus...
Olivier Simonin, Franck Gechter