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» Design and evaluation challenges of serious games
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CHI
2005
ACM
14 years 5 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
CHI
2009
ACM
14 years 5 months ago
On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners
In this paper, we argue that HCI practitioners are facing new challenges in design and evaluation that can benefit from the establishment of commonly valued use qualities, with as...
Katherine Isbister, Kristina Höök
LREC
2010
193views Education» more  LREC 2010»
13 years 6 months ago
DiSCo - A German Evaluation Corpus for Challenging Problems in the Broadcast Domain
Typical broadcast material contains not only studio-recorded texts read by trained speakers, but also spontaneous and dialect speech, debates with cross-talk, voice-overs, and on-...
Doris Baum, Daniel Schneider, Rolf Bardeli, Jochen...
CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 4 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
CHI
2004
ACM
14 years 5 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett