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CW
2003
IEEE
13 years 10 months ago
Virtual Experiment Environments Design for Science Education
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Young-suk Shin
SIGCSE
2009
ACM
168views Education» more  SIGCSE 2009»
14 years 6 months ago
Bringing big systems to small schools: distributed systems for undergraduates
Distributed applications have become a core component of the Internet's infrastructure. However, many undergraduate curriculums, especially at small colleges, do not offer co...
Jeannie R. Albrecht
MSE
2005
IEEE
150views Hardware» more  MSE 2005»
13 years 11 months ago
A Cohesive FPGA-Based System-on-Chip Design Curriculum
A graduate-level computer engineering course sequence at the OGI School of Science and Engineering teaches state-of-the-art digital system design practices and system-on-chip desi...
John D. Lynch, Daniel Hammerstrom, Roy Kravitz
FDG
2009
ACM
13 years 12 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
EDUTAINMENT
2006
Springer
13 years 9 months ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...