—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
In LAPACK many matrix operations are cast as block algorithms which iteratively process a panel using an unblocked algorithm and then update a remainder matrix using the high perf...
—The most pervasive compute operation carried out in almost all bioinformatics applications is pairwise sequence homology detection (or sequence alignment). Due to exponentially ...
There are two avenues for many-core machines to gain higher performance: increasing the number of processors, and increasing the number of vector units in one SIMD processor. A tru...
Xiaohuang Huang, Christopher I. Rodrigues, Stephen...