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CHI
2006
ACM
14 years 5 months ago
Design requirements for technologies that encourage physical activity
Overweight and obesity are a global epidemic, with over one billion overweight adults worldwide (300+ million of whom are obese). Obesity is linked to several serious health probl...
Sunny Consolvo, Katherine Everitt, Ian E. Smith, J...
PERSUASIVE
2009
Springer
13 years 11 months ago
Goal-setting considerations for persuasive technologies that encourage physical activity
Goal-setting has been shown to be an effective strategy for changing behavior; therefore employing goal-setting in persuasive technologies could be an effective way to encourage b...
Sunny Consolvo, Predrag V. Klasnja, David W. McDon...
PERSUASIVE
2010
Springer
13 years 3 months ago
Animate Objects: How Physical Motion Encourages Public Interaction
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents ...
Wendy Ju, David Sirkin
CHI
2009
ACM
14 years 5 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
CE
2004
153views more  CE 2004»
13 years 5 months ago
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
Much computer-based learning is largely passive, based primarily on task-based, exercise-driven interactions. We argue that computers have greater potential for promoting more act...
Sara Price, Yvonne Rogers