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DEXAW
2002
IEEE
231views Database» more  DEXAW 2002»
13 years 10 months ago
A Cultural Heritage Forum Celebrating Technological Innovation at Station X
We aim to encourage and support public participation in heritage through the development of Cultural Heritage Forums, a kind of cultural web portal that enables active participati...
Trevor D. Collins, Paul Mulholland
SIGCSE
2006
ACM
156views Education» more  SIGCSE 2006»
13 years 11 months ago
A Virtual Laboratory Model for Encouraging Undergraduate Research
Undergraduate students who perform research benefit greatly from the experience, yet achieving high levels of voluntary participation remains an elusive goal. This paper describes...
Thomas P. Way
CHI
2005
ACM
14 years 6 months ago
ECHOES: encouraging companionship, home organization, and entertainment in seniors
The ECHOES project (Encouraging Companionship, Home Organization, and Entertainment in Seniors), is focused on understanding and improving aspects of companionship in senior popul...
Justin Donaldson, Joshua Evnin, Sidharth Saxena
CHI
1997
ACM
13 years 10 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
PERSUASIVE
2009
Springer
14 years 8 days ago
Designing games to motivate physical activity
Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement c...
Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, ...