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» Designing Pervasive Games for Learning
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MICAI
2005
Springer
13 years 11 months ago
Knowledge and Reasoning Supported by Cognitive Maps
A powerful and useful approach for modeling knowledge and qualitative reasoning is the Cognitive Map. The background of Cognitive Maps is the research about learning environments c...
Alejandro Peña Ayala, Humberto Sossa, Agust...
GECCO
2004
Springer
145views Optimization» more  GECCO 2004»
13 years 11 months ago
Automated Extraction of Problem Structure
Most problems studied in artificial intelligence possess some form of structure, but a precise way to define such structure is so far lacking. We investigate how the notion of pr...
Anthony Bucci, Jordan B. Pollack, Edwin D. de Jong
CHI
1999
ACM
13 years 10 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
CAINE
2008
13 years 7 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
INFOCOM
2010
IEEE
13 years 4 months ago
UUSee: Large-Scale Operational On-Demand Streaming with Random Network Coding
—Since the inception of network coding in information theory, we have witnessed a sharp increase of research interest in its applications in communications and networking, where ...
Zimu Liu, Chuan Wu, Baochun Li, Shuqiao Zhao