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AIIDE
2008
13 years 7 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
MDAI
2007
Springer
13 years 11 months ago
Voting in the Medieval Papacy and Religious Orders
We take institutions seriously as both a rational response to dilemmas in which agents found themselves and a frame to which later rational agents adapted their behaviour in turn....
Ian McLean, Haidee Lorrey, Josep Colomer
ASSETS
2005
ACM
13 years 7 months ago
Toward Goldilocks' pointing device: determining a "just right" gain setting for users with physical impairments
We designed and evaluated an agent that recommends a pointing device gain for a given user, with mixed success. 12 participants with physical impairments used the Input Device Age...
Heidi Horstmann Koester, Edmund F. LoPresti, Richa...
AAAI
2006
13 years 6 months ago
The Robot Intelligence Kernel
The Robot Intelligence Kernel (RIK) is a portable, reconfigurable suite of perceptual, behavioral, and cognitive capabilities that can be used across many different platforms, env...
David J. Bruemmer, Douglas A. Few, Miles C. Walton...
AAAI
2000
13 years 6 months ago
Iterative Flattening: A Scalable Method for Solving Multi-Capacity Scheduling Problems
One challenge for research in constraint-based scheduling has been to produce scalable solution procedures under fairly general representational assumptions. Quite often, the comp...
Amedeo Cesta, Angelo Oddi, Stephen F. Smith