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» Designing convivial digital cities
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KDD
2010
ACM
208views Data Mining» more  KDD 2010»
13 years 3 months ago
Towards mobility-based clustering
Identifying hot spots of moving vehicles in an urban area is essential to many smart city applications. The practical research on hot spots in smart city presents many unique feat...
Siyuan Liu, Yunhuai Liu, Lionel M. Ni, Jianping Fa...
JMM2
2007
131views more  JMM2 2007»
13 years 4 months ago
Effect of Digital Games on Children's Cognitive Achievement
—Technologies’ rapid advance in developing digital media has been extensively applied in contemporary play materials to enrich children’s play, such as electronic or computer...
Tsung-Yen Chuang, Wei-Fan Chen
MM
2006
ACM
140views Multimedia» more  MM 2006»
13 years 10 months ago
Instant archaeologies: digital lenses to probe and to perforate the urban fabric
The paper discusses the digital artwork series Impossible Geographies, works that weave dynamic cartographies of invisible, fragile and hybrid spaces. Impossible Geographies 01: M...
Petra Gemeinboeck, Atau Tanaka, Andy Dong
MM
2004
ACM
107views Multimedia» more  MM 2004»
13 years 10 months ago
Time, voice, and joyce
We present a design for recapitulating walks through Dublin's City Centre by characters in James Joyce's Ulysses. Our computationally supported walkers will avail themse...
Andrea Taylor, Brendan Donovan, Zoltan Foley-Fishe...
DIGRA
2005
Springer
13 years 10 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers