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» Designing interaction, not interfaces
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TEDU
2011
243views Education» more  TEDU 2011»
13 years 1 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
WWW
2011
ACM
13 years 1 months ago
Track globally, deliver locally: improving content delivery networks by tracking geographic social cascades
Providers such as YouTube offer easy access to multimedia content to millions, generating high bandwidth and storage demand on the Content Delivery Networks they rely upon. More ...
Salvatore Scellato, Cecilia Mascolo, Mirco Musoles...
GIS
2010
ACM
13 years 1 months ago
Modelling spatial video as part of a GIS video analysis framework
It is now common for video; real-time and collected, mobile and static, to be georeferenced and stored in large archives for users of expert systems to access and interact with. I...
Paul Lewis
TSMC
2010
13 years 25 days ago
An Architecture for Adaptive Algorithmic Hybrids
We describe a cognitive architecture for creating more robust intelligent systems by executing hybrids of algorithms based on different computational formalisms. The architecture ...
Nicholas L. Cassimatis, Perrin G. Bignoli, Magdale...
GRAPHICSINTERFACE
2011
12 years 9 months ago
Pop-up depth views for improving 3D target acquisition
We present the design and experimental evaluation of pop-up depth views, a novel interaction technique for aiding in the placement or positioning of a 3D cursor or object. Previou...
Guangyu Wang, Michael J. McGuffin, François...
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