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» Designing the Market Game for a Commodity Trading Simulation
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MM
2009
ACM
144views Multimedia» more  MM 2009»
14 years 15 days ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
JUCS
2008
186views more  JUCS 2008»
13 years 6 months ago
An Agent-Based Solution for Dynamic Supply Chain Management
: Supply chain management (SCM) deals with planning and coordinating activities such as material procurement, product assembly, and the distribution of manufactured products. This ...
Vedran Podobnik, Ana Petric, Gordan Jezic
AVI
2008
13 years 8 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
MOBICOM
2005
ACM
13 years 11 months ago
MoB: a mobile bazaar for wide-area wireless services
We introduce MoB, an infrastructure for collaborative wide-area wireless data services. MoB proposes to change the current model of data services in the following fundamental ways...
Rajiv Chakravorty, Sulabh Agarwal, Suman Banerjee,...
AVI
2008
13 years 8 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou