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GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
13 years 9 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
RAS
2000
161views more  RAS 2000»
13 years 4 months ago
Active object recognition by view integration and reinforcement learning
A mobile agent with the task to classify its sensor pattern has to cope with ambiguous information. Active recognition of three-dimensional objects involves the observer in a sear...
Lucas Paletta, Axel Pinz
WAPCV
2007
Springer
13 years 11 months ago
Reinforcement Learning for Decision Making in Sequential Visual Attention
The innovation of this work is the provision of a system that learns visual encodings of attention patterns and that enables sequential attention for object detection in real world...
Lucas Paletta, Gerald Fritz
AIIDE
2009
13 years 6 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ATAL
2007
Springer
13 years 9 months ago
A reinforcement learning based distributed search algorithm for hierarchical peer-to-peer information retrieval systems
The dominant existing routing strategies employed in peerto-peer(P2P) based information retrieval(IR) systems are similarity-based approaches. In these approaches, agents depend o...
Haizheng Zhang, Victor R. Lesser