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CORR
2010
Springer
160views Education» more  CORR 2010»
13 years 5 months ago
Developing courses with HoloRena, a framework for scenario- and game based e-learning environments
However utilizing rich, interactive solutions can make learning more effective and attractive, scenarioand game-based educational resources on the web are not widely used. Creatin...
Laszlo Juracz
LEGE
2003
174views Education» more  LEGE 2003»
13 years 6 months ago
An e-Learning platform for SME Manager Upgrade and its Evolution Toward a Distributed Training Environment
The purpose of this paper is to describe the work in progress related to the customisation, the trial and the evaluation of an innovative e-learning platform for manager upgrade i...
Nicola Capuano, Matteo Gaeta, Laura Pappacena
JUCS
2008
119views more  JUCS 2008»
13 years 4 months ago
A Standards-based Modelling Approach for Dynamic Generation of Adaptive Learning Scenarios
: One of the key problems in developing standard based adaptive courses is the complexity involved in the design phase, especially when establishing the hooks for the dynamic model...
Jesus Boticario, Olga C. Santos
ICALT
2008
IEEE
13 years 11 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
DIGRA
2005
Springer
13 years 10 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson