Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Previous ultra-dependable real-time computing architectures have been specialised to meet the requirements of a particular application domain. Over the last two years, a consortiu...
Service oriented architecture (SOA) design principles are increasingly being adopted to develop distributed real-time and embedded (DRE) systems, such as avionics mission computin...
We consider the problem of scheduling dependent real-time tasks for overloads on a multiprocessor system, yielding best-effort timing assurance. The application/scheduling model in...
Piyush Garyali, Matthew Dellinger, Binoy Ravindran
Abstract—Recent results have shown that the feasibility problem of scheduling periodic tasks with self-suspensions is NPhard in the strong sense. We observe that a variation of t...