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» Development of Dependable Real-Time Systems with Zerberus
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AAAI
2008
13 years 7 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
RTSS
1998
IEEE
13 years 9 months ago
Real-Time Scheduling in a Generic Fault-Tolerant Architecture
Previous ultra-dependable real-time computing architectures have been specialised to meet the requirements of a particular application domain. Over the last two years, a consortiu...
Andy J. Wellings, Ljerka Beus-Dukic, David Powell
ISAS
2007
Springer
13 years 11 months ago
MDDPro: Model-Driven Dependability Provisioning in Enterprise Distributed Real-Time and Embedded Systems
Service oriented architecture (SOA) design principles are increasingly being adopted to develop distributed real-time and embedded (DRE) systems, such as avionics mission computin...
Sumant Tambe, Jaiganesh Balasubramanian, Aniruddha...
OPODIS
2010
13 years 2 months ago
On Best-Effort Utility Accrual Real-Time Scheduling on Multiprocessors
We consider the problem of scheduling dependent real-time tasks for overloads on a multiprocessor system, yielding best-effort timing assurance. The application/scheduling model in...
Piyush Garyali, Matthew Dellinger, Binoy Ravindran
RTAS
2010
IEEE
13 years 3 months ago
Scheduling Self-Suspending Real-Time Tasks with Rate-Monotonic Priorities
Abstract—Recent results have shown that the feasibility problem of scheduling periodic tasks with self-suspensions is NPhard in the strong sense. We observe that a variation of t...
Karthik Lakshmanan, Ragunathan Rajkumar