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» Development of a Program for Playing Progressive Chess
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CG
2008
Springer
13 years 7 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
AAAI
1997
13 years 6 months ago
From MiniMax to Manhattan
The thinking process for playing chess by computer is significantly different from that used by humans. Although computer hardware and software have evolved considerably, computer...
T. Anthony Marsland, Yngvi Björnsson
CG
2006
Springer
13 years 8 months ago
Automated Chess Tutor
While recently the strength of chess-playing programs has grown immensely, their capability of explaining in human understandable terms why some moves are good or bad has enjoyed l...
Aleksander Sadikov, Martin Mozina, Matej Guid, Jan...
ACRI
2006
Springer
13 years 11 months ago
Attaining Human-Competitive Game Playing with Genetic Programming
Abstract— We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strat...
Moshe Sipper
CG
2000
Springer
13 years 9 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber