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SI3D
2005
ACM
13 years 11 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
3DIM
2007
IEEE
14 years 5 months ago
Automatic Pose Estimation for Range Images on the GPU
Object pose (location and orientation) estimation is a common task in many computer vision applications. Although many methods exist, most algorithms need manual initialization ...
Marcel Germann, Michael D. Breitenstein, In Kyu Pa...
CAPTECH
1998
Springer
13 years 10 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
VISSYM
2004
13 years 7 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
GIS
2010
ACM
13 years 3 months ago
Natural neighbor interpolation based grid DEM construction using a GPU
With modern LiDAR technology the amount of topographic data, in the form of massive point clouds, has increased dramatically. One of the most fundamental GIS tasks is to construct...
Alex Beutel, Thomas Mølhave, Pankaj K. Agar...