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» Directing Crowd Simulations Using Navigation Fields
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TVCG
2011
182views more  TVCG 2011»
12 years 11 months ago
Directing Crowd Simulations Using Navigation Fields
—We present a novel approach to direct and control virtual crowds using navigation fields. Our method guides one or more agents towards desired goals based on guidance fields. ...
Sachin Patil, Jur P. van den Berg, Sean Curtis, Mi...
PAAMS
2010
Springer
13 years 3 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
CGF
2007
133views more  CGF 2007»
13 years 4 months ago
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. It describes a method for solving interactions between pedestrians and avoiding ...
Sébastien Paris, Julien Pettré, St&e...
ICPR
2008
IEEE
14 years 5 months ago
Learning motion patterns in crowded scenes using motion flow field
Learning typical motion patterns or activities from videos of crowded scenes is an important visual surveillance problem. To detect typical motion patterns in crowded scenarios, w...
Min Hu, Mubarak Shah, Saad Ali
ICRA
2010
IEEE
153views Robotics» more  ICRA 2010»
13 years 3 months ago
Learning to navigate through crowded environments
— The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research ...
Peter Henry, Christian Vollmer, Brian Ferris, Diet...