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MICAI
2009
Springer
14 years 9 days ago
A Two-Stage Relational Reinforcement Learning with Continuous Actions for Real Service Robots
Reinforcement Learning is a commonly used technique in robotics, however, traditional algorithms are unable to handle large amounts of data coming from the robot’s sensors, requi...
Julio H. Zaragoza, Eduardo F. Morales
AAAI
1996
13 years 7 months ago
Reasoning about Continuous Processes
Overcoming the disadvantages of equidistant discretization of continuous actions, we introduce an approach that separates time into slices of varying length bordered by certain ev...
Christoph S. Herrmann, Michael Thielscher
WSC
2000
13 years 7 months ago
Using simulation and critical points to define states in continuous search spaces
Many artificial intelligence techniques rely on the notion ate" as an abstraction of the actual state of the nd an "operator" as an abstraction of the actions that ...
Marc S. Atkin, Paul R. Cohen
SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
13 years 11 months ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman
JAIR
2008
157views more  JAIR 2008»
13 years 5 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls